"David Fox grabbed Peter Langston and they wrestled up a spare Atari 800 computer and a couple of ring-bound volumes on programming the 6502 chip. Loren Carpenter went home again. Three days later he came into the office beaming.He was generating shapes and handling the hidden surfaces in real time on the tiny tiny CPU in an Atari videogame console.
"I want to show you something," he said to Fox, who pulled his chair over to Loren's computer. He had done it. He had recreated, in primitive form, the fractal generation of mountains, just as he had done in Vol Libre, just as he did as an element in the Genesis Effect, but in real time."
"Do you think we have a game?" asked Fox.Their experiments worked and Fox went on to design a game around the idea*, one of the first two games from the new Games Division at Lucasfilm (a team that would eventually become Lucasarts Entertainment): presenting Rescue on Fractalus (watch and compare it to Vol Libre):
"Absolutely," Langston replied.
* Carpenter and Fox were eventually separated at least in part because they continued to enjoy distracting each other (chuckle) and mostly because their office space in E Building was ready...While Fox was developing Fractalus, Loren Carpenter was inventing and refining his rendering software, a tool that eventually became Pixar's "Renderman."
For more on Fractalus, check out David Fox's website, Electric Eggplant.
1 comments:
Wow I didn't knew this, both of these guys are just incredibly smart.
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